Liquid Glass on iOS?

  • Unknown's avatar

    I would also like to fully support the above feedback and comments on the testflight updates. Having the larger mini player is needed, possibly having it the same size as the tab bar.

    It’s looking very nice with the updates though, thank you and keep up the great work :)

  • Unknown's avatar

    +1 for making the mini player larger and adding the up next button back to it.

  • Thank you for your suggestions and feedback so far! Please keep an eye out for the next beta which includes some improvements.

  • Unknown's avatar

    Please prioritize completing the Liquid Glass adaptation across the app. Currently, the UI mixes multiple visual styles — some elements use Liquid Glass, others don’t, and some still resemble much older iOS versions — resulting in a lack of visual consistency.
    Examples:

    • The podcast list rows use rectangular boxes instead of the rounded, bubble-shaped elements typical of Liquid Glass.
    • The inset grouped menus in the Settings section haven’t been updated, giving them a dated, iOS 8-style appearance.
  • @febrers thank you for your feedback on this! I’ll forward it along to our team!

  • Unknown's avatar

    As an Android and WebApp user, I’m curious if some of the UI features implemented in iOS will also be available on those platforms. I know Liquid Glass is tied to Apple, but Samsung has also adopted features like a round floating navigation bar and transparency in their One UI version of Android.

    Also, the new playing bar’s small footprint leaves more space for the content. I’m disappointed that it’s only intended for Apple devices.

  • @krm6683bf63dc23 we don’t have any immediate plans to update the design of the Android app. Are there specific user interface elements that you’d like to see refreshed? I’d be happy to forward that along to our development team as a feature request.

  • Unknown's avatar

    The ones I mentioned would bring UI parity closer again. Transparencies, a floating navigation bar, and a small-footprint player. Although I saw that the last one sparked controversy among iOS users, I like it. It could be optional.

    That said, I think the web interface should be prioritized for modernization. It doesn’t let me change playback speed when resized.

  • Thanks for the feedback, I’ve passed it to the team @krm6683bf63dc23

  • Unknown's avatar

    I would value understanding from febrers why he was so keen for the team behind PocketCasts to adapt the interface to Liquid Glass. I would also like to hear from the team why it thought it appropriate to heed the suggestion.

    There’s been quite a bit of pushback outside and inside Apple over this design idiom, and even articles expressing relief that the designer behind it has been pushed out. As evidenced in these forums, I and others regret the changes that have made the application harder to read and operate.

    No doubt there is something I am missing and I would like to be educated as to what it is.

  • Unknown's avatar

    Hi @davidcolver99

    Though I personally cannot speak for either of them, it is likely a difference in opinion—some people like Apple’s Liquid Glass, and others don’t (though I do agree that such a system-wide design such should ideally have broader appeal)—and that many other third-party apps are adopting it. I, for one, like some parts of Apple’s Liquid Glass UI and Pocket Casts’ implementation of it and dislike others. What is it specifically that you dislike?

Reply to Liquid Glass on iOS?